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L2Project Documentation - v2.4.3
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L2Project Documentation - v2.4.3
L2User
Interface L2User
Hierarchy
L2Character
L2User
Index
Properties
Accuracy
Atk
Element
Atk
Element
Power
Buffs
CON
CP
CPString
Clan
Class
Id
Class
Name
Class
Type
Crit
DEX
Def
Earth
Def
Fire
Def
Holy
Def
Unholy
Def
Water
Def
Wind
Distance
Distance
String
Dye
List
Evasion
Rate
Exp
Exp
Percent
Exp
String
Expertise
Level
Fame
Gauge
HP
HPString
HennaCON
HennaDEX
HennaINT
HennaMEN
HennaSTR
HennaWIT
Hp
Percent
INT
Id
Is
Dead
Is
Hero
Is
In
Combat
Is
Moving
Is
Noble
Is
Party
Member
Is
Ready
Is
Running
Is
Sitting
Is
Waiting
Answer
Karma
Last
Skill
Used
Level
Load
Load
String
MAtk
MAtk
Spd
MDef
MEN
MP
MPString
MaxCP
Max
Gauge
MaxHP
Max
Load
MaxMP
Mp
Percent
Name
PAtk
PAtk
Spd
PDef
PKKills
Pet
Point
Point3D
Property
Changed
PvPKills
Recomm
Have
Recomm
Left
Revive
To
Castle
Revive
To
Clan
Hall
Revive
To
Fixed
Revive
To
Fortress
Run
Speed
SP
STR
Sex
Speed
Speed
Multipl
Store
Type
Title
Vitality
WIT
Walk
Speed
Weapon
X
Y
Z
_lock
calc
Speed
crt
Type
d
Point3D
dX
dY
dZ
move
Cnt
obj
Id
target
Crt
ticks
time
vector
z
Distance
Methods
Calculate
Distance
Calculate
Distance2
Calculate
Exp
Percents
Calculate
Follow
Distance
Calculate
Path
Count
Targets
In
Range
To
String
Properties
Accuracy
Accuracy
:
number
Atk
Element
Atk
Element
:
L2ElementTypes
Atk
Element
Power
Atk
Element
Power
:
number
Buffs
Buffs
:
L2EntityCollection
<
L2Buff
>
CON
CON
:
number
CP
CP
:
number
CPString
CPString
:
string
Clan
Clan
:
L2Clan
Class
Id
Class
Id
:
number
Class
Name
Class
Name
:
string
Class
Type
Class
Type
:
L2ClassTypes
Crit
Crit
:
number
DEX
DEX
:
number
Def
Earth
Def
Earth
:
number
Def
Fire
Def
Fire
:
number
Def
Holy
Def
Holy
:
number
Def
Unholy
Def
Unholy
:
number
Def
Water
Def
Water
:
number
Def
Wind
Def
Wind
:
number
Distance
Distance
:
number
Distance
String
Distance
String
:
string
Dye
List
Dye
List
:
L2EntityCollection
<
L2Item
>
Evasion
Rate
Evasion
Rate
:
number
Exp
Exp
:
number
Exp
Percent
Exp
Percent
:
number
Exp
String
Exp
String
:
string
Expertise
Level
Expertise
Level
:
L2GradeTypes
Fame
Fame
:
number
Gauge
Gauge
:
number
HP
HP
:
number
HPString
HPString
:
string
HennaCON
HennaCON
:
number
HennaDEX
HennaDEX
:
number
HennaINT
HennaINT
:
number
HennaMEN
HennaMEN
:
number
HennaSTR
HennaSTR
:
number
HennaWIT
HennaWIT
:
number
Hp
Percent
Hp
Percent
:
number
INT
INT
:
number
Id
Id
:
number
Is
Dead
Is
Dead
:
boolean
Is
Hero
Is
Hero
:
boolean
Is
In
Combat
Is
In
Combat
:
boolean
Is
Moving
Is
Moving
:
boolean
Is
Noble
Is
Noble
:
boolean
Is
Party
Member
Is
Party
Member
:
boolean
Is
Ready
Is
Ready
:
boolean
Is
Running
Is
Running
:
boolean
Is
Sitting
Is
Sitting
:
boolean
Is
Waiting
Answer
Is
Waiting
Answer
:
boolean
Karma
Karma
:
number
Last
Skill
Used
Last
Skill
Used
:
L2Skill
Level
Level
:
number
Load
Load
:
number
Load
String
Load
String
:
string
MAtk
MAtk
:
number
MAtk
Spd
MAtk
Spd
:
number
MDef
MDef
:
number
MEN
MEN
:
number
MP
MP
:
number
MPString
MPString
:
string
MaxCP
MaxCP
:
number
Max
Gauge
Max
Gauge
:
number
MaxHP
MaxHP
:
number
Max
Load
Max
Load
:
number
MaxMP
MaxMP
:
number
Mp
Percent
Mp
Percent
:
number
Name
Name
:
string
PAtk
PAtk
:
number
PAtk
Spd
PAtk
Spd
:
number
PDef
PDef
:
number
PKKills
PKKills
:
number
Pet
Pet
:
L2PartyPet
Point
Point
:
Point
Point3D
Point3D
:
Point3D
Property
Changed
Property
Changed
:
Event
<
L2Entity
,
{
PropertyName
:
string
}
>
see
Event.connect
PvPKills
PvPKills
:
number
Recomm
Have
Recomm
Have
:
number
Recomm
Left
Recomm
Left
:
number
Revive
To
Castle
Revive
To
Castle
:
boolean
Revive
To
Clan
Hall
Revive
To
Clan
Hall
:
boolean
Revive
To
Fixed
Revive
To
Fixed
:
boolean
Revive
To
Fortress
Revive
To
Fortress
:
boolean
Run
Speed
Run
Speed
:
number
SP
SP
:
number
STR
STR
:
number
Sex
Sex
:
number
Speed
Speed
:
number
Speed
Multipl
Speed
Multipl
:
number
Store
Type
Store
Type
:
L2PrivateStoreType
Title
Title
:
string
Vitality
Vitality
:
number
WIT
WIT
:
number
Walk
Speed
Walk
Speed
:
number
Weapon
Weapon
:
L2Item
X
X
:
number
Y
Y
:
number
Z
Z
:
number
_lock
_lock
:
object
calc
Speed
calc
Speed
:
number
crt
Type
crt
Type
:
L2CreatureType
d
Point3D
d
Point3D
:
Point3D
dX
dX
:
number
dY
dY
:
number
dZ
dZ
:
number
move
Cnt
move
Cnt
:
number
obj
Id
obj
Id
:
number
target
Crt
target
Crt
:
L2Creature
ticks
ticks
:
number
time
time
:
number
vector
vector
:
Vector
z
Distance
z
Distance
:
number
Methods
Calculate
Distance
Calculate
Distance
(
)
:
void
Returns
void
Calculate
Distance2
Calculate
Distance2
(
)
:
number
Returns
number
Calculate
Exp
Percents
Calculate
Exp
Percents
(
)
:
number
Returns
number
Calculate
Follow
Distance
Calculate
Follow
Distance
(
)
:
number
Returns
number
Calculate
Path
Calculate
Path
(
)
:
void
Returns
void
Count
Targets
In
Range
Count
Targets
In
Range
(
distance
:
number
)
:
number
Parameters
distance:
number
Returns
number
To
String
To
String
(
)
:
string
Returns
string
Exports
L2
User
Accuracy
Atk
Element
Atk
Element
Power
Buffs
CON
CP
CPString
Clan
Class
Id
Class
Name
Class
Type
Crit
DEX
Def
Earth
Def
Fire
Def
Holy
Def
Unholy
Def
Water
Def
Wind
Distance
Distance
String
Dye
List
Evasion
Rate
Exp
Exp
Percent
Exp
String
Expertise
Level
Fame
Gauge
HP
HPString
HennaCON
HennaDEX
HennaINT
HennaMEN
HennaSTR
HennaWIT
Hp
Percent
INT
Id
Is
Dead
Is
Hero
Is
In
Combat
Is
Moving
Is
Noble
Is
Party
Member
Is
Ready
Is
Running
Is
Sitting
Is
Waiting
Answer
Karma
Last
Skill
Used
Level
Load
Load
String
MAtk
MAtk
Spd
MDef
MEN
MP
MPString
MaxCP
Max
Gauge
MaxHP
Max
Load
MaxMP
Mp
Percent
Name
PAtk
PAtk
Spd
PDef
PKKills
Pet
Point
Point3D
Property
Changed
PvPKills
Recomm
Have
Recomm
Left
Revive
To
Castle
Revive
To
Clan
Hall
Revive
To
Fixed
Revive
To
Fortress
Run
Speed
SP
STR
Sex
Speed
Speed
Multipl
Store
Type
Title
Vitality
WIT
Walk
Speed
Weapon
X
Y
Z
_lock
calc
Speed
crt
Type
d
Point3D
dX
dY
dZ
move
Cnt
obj
Id
target
Crt
ticks
time
vector
z
Distance
Calculate
Distance
Calculate
Distance2
Calculate
Exp
Percents
Calculate
Follow
Distance
Calculate
Path
Count
Targets
In
Range
To
String
Event.connect