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L2Project Documentation - v2.4.3
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L2Project Documentation - v2.4.3
L2Creature
Interface L2Creature
Hierarchy
L2Entity
L2Creature
L2Character
Index
Properties
Accuracy
Crit
Distance
Distance
String
Evasion
Rate
HP
HPString
Hp
Percent
Id
Is
Dead
Is
Hero
Is
In
Combat
Is
Noble
Is
Running
Level
Load
Load
String
MAtk
MAtk
Spd
MDef
MP
MPString
MaxHP
Max
Load
MaxMP
Mp
Percent
Name
PAtk
PAtk
Spd
PDef
Point
Point3D
Property
Changed
Run
Speed
Sex
Speed
Speed
Multipl
Title
Walk
Speed
X
Y
Z
_lock
calc
Speed
crt
Type
d
Point3D
dX
dY
dZ
move
Cnt
obj
Id
ticks
time
vector
z
Distance
Methods
Calculate
Distance
Calculate
Distance2
Calculate
Follow
Distance
Calculate
Path
Count
Targets
In
Range
To
String
Properties
Accuracy
Accuracy
:
number
Crit
Crit
:
number
Distance
Distance
:
number
Distance
String
Distance
String
:
string
Evasion
Rate
Evasion
Rate
:
number
HP
HP
:
number
HPString
HPString
:
string
Hp
Percent
Hp
Percent
:
number
Id
Id
:
number
Is
Dead
Is
Dead
:
boolean
Is
Hero
Is
Hero
:
boolean
Is
In
Combat
Is
In
Combat
:
boolean
Is
Noble
Is
Noble
:
boolean
Is
Running
Is
Running
:
boolean
Level
Level
:
number
Load
Load
:
number
Load
String
Load
String
:
string
MAtk
MAtk
:
number
MAtk
Spd
MAtk
Spd
:
number
MDef
MDef
:
number
MP
MP
:
number
MPString
MPString
:
string
MaxHP
MaxHP
:
number
Max
Load
Max
Load
:
number
MaxMP
MaxMP
:
number
Mp
Percent
Mp
Percent
:
number
Name
Name
:
string
PAtk
PAtk
:
number
PAtk
Spd
PAtk
Spd
:
number
PDef
PDef
:
number
Point
Point
:
Point
Point3D
Point3D
:
Point3D
Property
Changed
Property
Changed
:
Event
<
L2Entity
,
{
PropertyName
:
string
}
>
see
Event.connect
Run
Speed
Run
Speed
:
number
Sex
Sex
:
number
Speed
Speed
:
number
Speed
Multipl
Speed
Multipl
:
number
Title
Title
:
string
Walk
Speed
Walk
Speed
:
number
X
X
:
number
Y
Y
:
number
Z
Z
:
number
_lock
_lock
:
object
calc
Speed
calc
Speed
:
number
crt
Type
crt
Type
:
L2CreatureType
d
Point3D
d
Point3D
:
Point3D
dX
dX
:
number
dY
dY
:
number
dZ
dZ
:
number
move
Cnt
move
Cnt
:
number
obj
Id
obj
Id
:
number
ticks
ticks
:
number
time
time
:
number
vector
vector
:
Vector
z
Distance
z
Distance
:
number
Methods
Calculate
Distance
Calculate
Distance
(
)
:
void
Returns
void
Calculate
Distance2
Calculate
Distance2
(
)
:
number
Returns
number
Calculate
Follow
Distance
Calculate
Follow
Distance
(
)
:
number
Returns
number
Calculate
Path
Calculate
Path
(
)
:
void
Returns
void
Count
Targets
In
Range
Count
Targets
In
Range
(
distance
:
number
)
:
number
Parameters
distance:
number
Returns
number
To
String
To
String
(
)
:
string
Returns
string
Exports
L2
Creature
Accuracy
Crit
Distance
Distance
String
Evasion
Rate
HP
HPString
Hp
Percent
Id
Is
Dead
Is
Hero
Is
In
Combat
Is
Noble
Is
Running
Level
Load
Load
String
MAtk
MAtk
Spd
MDef
MP
MPString
MaxHP
Max
Load
MaxMP
Mp
Percent
Name
PAtk
PAtk
Spd
PDef
Point
Point3D
Property
Changed
Run
Speed
Sex
Speed
Speed
Multipl
Title
Walk
Speed
X
Y
Z
_lock
calc
Speed
crt
Type
d
Point3D
dX
dY
dZ
move
Cnt
obj
Id
ticks
time
vector
z
Distance
Calculate
Distance
Calculate
Distance2
Calculate
Follow
Distance
Calculate
Path
Count
Targets
In
Range
To
String
Event.connect