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Hierarchy

Index

Properties

Accuracy

Accuracy: number

Buffs

CP

CP: number

CPString

CPString: string

Clan

Clan: L2Clan

ClassId

ClassId: number

ClassName

ClassName: string

ClassType

ClassType: L2ClassTypes

Crit

Crit: number

Distance

Distance: number

DistanceString

DistanceString: string

EvasionRate

EvasionRate: number

HP

HP: number

HPString

HPString: string

HpPercent

HpPercent: number

Id

Id: number

IsDead

IsDead: boolean

IsHero

IsHero: boolean

IsInCombat

IsInCombat: boolean

IsNoble

IsNoble: boolean

IsPartyMember

IsPartyMember: boolean

IsRunning

IsRunning: boolean

Level

Level: number

Load

Load: number

LoadString

LoadString: string

MAtk

MAtk: number

MAtkSpd

MAtkSpd: number

MDef

MDef: number

MP

MP: number

MPString

MPString: string

MaxCP

MaxCP: number

MaxHP

MaxHP: number

MaxLoad

MaxLoad: number

MaxMP

MaxMP: number

MpPercent

MpPercent: number

Name

Name: string

PAtk

PAtk: number

PAtkSpd

PAtkSpd: number

PDef

PDef: number

Point

Point: Point

Point3D

Point3D: Point3D

PropertyChanged

PropertyChanged: Event<L2Entity, { PropertyName: string }>

RunSpeed

RunSpeed: number

Sex

Sex: number

Speed

Speed: number

SpeedMultipl

SpeedMultipl: number

StoreType

Title

Title: string

WalkSpeed

WalkSpeed: number

X

X: number

Y

Y: number

Z

Z: number

_lock

_lock: object

calcSpeed

calcSpeed: number

crtType

dPoint3D

dPoint3D: Point3D

dX

dX: number

dY

dY: number

dZ

dZ: number

moveCnt

moveCnt: number

objId

objId: number

targetCrt

targetCrt: L2Creature

ticks

ticks: number

time

time: number

vector

vector: Vector

zDistance

zDistance: number

Methods

CalculateDistance

  • CalculateDistance(): void

CalculateDistance2

  • CalculateDistance2(): number

CalculateFollowDistance

  • CalculateFollowDistance(): number

CalculatePath

  • CalculatePath(): void

CountTargetsInRange

  • CountTargetsInRange(distance: number): number

ToString

  • ToString(): string