Interface to interact with the server on the network level.
This interface does directly send packets to the server, in many cases it does
not verify the existence of objectId or if client is able to send such packet.
This might expose you to various bot detection techniques, and should be used
very carefully.
Also all the functions here are asynchonous, meaning that the result of the request
cannot be determined from the return type.
Example
Send.Attack(objId);
// this will print false, if the attack was not successfull right away // eg. when char was disabled, target was not in attack range // or simply just because of network latency console.log(Me.IsAttacking);
Interface to interact with the server on the network level. This interface does directly send packets to the server, in many cases it does not verify the existence of objectId or if client is able to send such packet.
This might expose you to various bot detection techniques, and should be used very carefully.
Also all the functions here are asynchonous, meaning that the result of the request cannot be determined from the return type.
Example